In my last game I tried out FUBAR with some of the Ultra changes that were suggested here:
http://www.forgeofwar.uk.com/forum/viewtopic.php?f=31&t=229
I also tried out some of the suggested movement rates for 15mm too. After playing with all these rules from hither and yon I decided to up-date my copy of FUBAR so that I could have all of my rules in one place. So I took that one page format and tried to change it in MS Word... didn't really work right! What an annoying mess. It goes to show you what a tight editing job Craig and company did to squeeze all of text and tables into just one standard page of paper!
So be warned, this isn't a one page FUBAR any more. It's more like 8!
So what's in it? First I changed around the activation rules to incorporate the Ultra suggestions. Then I switched out the movement rates to the suggested 15mm rates which took a little figuring. I'm not sure what I think about the smaller movement rates though. 4" in one turn seems a bit too little for infantry as does 8" for vehicles. I might have to look that over again to make sure I have the correct rates. Finally I added a few clarifications for suppression and assault rifles with under/over grenade launchers.
Anyway, here it is:
Tgunner FUBAR Draft 1.0
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